Maxime Roy's work in a styled room
Artist

Maxime Roy

Immersive world-building through the lens of animation and graphic narrative.

6 Works

About Maxime

Maxime receives 20% of every sale

Transparent compensation, always.

Maxime Roy is a visual development artist and set designer rooted in the 2D animation industry. Originally from Canada and now based in France, Roy focuses on the intricate process of world-building. This practice involves a deep engagement with layout, storyboard design, and the creation of distinct characters to populate these imagined spaces. In addition to animation, Roy is recognized for graphic storytelling. As a Quebec-based illustrator, he earned a Gold Medal at the 2017 National Magazine Awards for the work "Rosemont Petite-Syrie." This background in both narrative illustration and cinematic set design informs a versatile approach to visual media.

Visual voice

Roy’s work centers on the structural elements of world-building, utilizing layout and storyboard design to craft immersive environments. The aesthetic blends the technical precision of animation set design with the narrative depth of award-winning graphic storytelling.
World-Building2D AnimationSet DesignGraphic StorytellingStoryboard LayoutCharacter Creation
Good to know

Maxime Roy — questions answered

What is Maxime Roy's primary focus in the animation industry?

Roy works as a visual development artist and set designer, focusing on world-building through layout and storyboard design.

Has Maxime Roy received recognition for his illustrations?

Yes, he was awarded a Gold Medal at the 2017 National Magazine Awards for his graphic storytelling work titled "Rosemont Petite-Syrie."

Where is the artist located?

Originally from Canada, Maxime Roy is currently based in France and has professional roots in Quebec.

What elements are central to Roy's creative process?

His work is centered on world-building, character creation, and the structural design of narrative environments.

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